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Escapism And Virtual Reality
ABSTRACT The use of computers in society provides obvious benefits and some drawbacks. `Virtual Reality', a new method of interacting with any computer, is presented and its advantages and disadvantages are considered. The human aspect of computing and computers as a form of escapism are developed, with especial reference to possible future technological developments. The consequences of a weakening of the sense of reality based upon the physical world are also considered. Finally, some ways to reduce the unpleasant aspects of this potential dislocation are examined. A glossary of computing terms is also included. Computers as Machines The progression of the machine into all aspects of human life has continued unabated since the medieval watchmakers of Europe and the Renaissance study of science that followed Clocks . Whilst this change has been exceedingly rapid from a historical perspective, it can nevertheless be divided into distinct periods, though rather arbitrarily, by some criteria such as how people travelled or how information was transferred over long distances. However these periods are defined, their lengths have become increasingly shorter, with each new technological breakthrough now taking less than ten years to become accepted (recent examples include facsimile machines, video recorders and microwave ovens). One of the most recent, and hence most rapidly absorbed periods, has been that of the computer. The Age of Computing began with Charles Babbage in the late 19th century Babbage , grew in the calculating machines between the wars EarlyIBM , continued during the cryptanalysis efforts of World War II Turing,Bletchley and finally blossomed in the late 1970's with mass market applications in the developed countries (e.g. JapanSord ). Computers have gone through several `generations' of development in the last fifty years and their rate of change fits neatly to expon... Please login to view comments from other users.
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